Stealth Beam Drone []Guard. Slug fight in plasma storm. I don't like the Hull Missile as much as the Breach Missile, but will use either of them if I can make them work. Plus going into the Flagship fight I thought. "You asked for it!" They pull away from. Mac or PC. Cheeky Swipe in Action: Or, Neutralizing a Pike. We make choices like this everyday, they are part of us. For the system, see Weapon Control. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. Stackable. Shotgun or rifle. 3 shots for 3 power is also out there, and of course there are the elite 3 for 2 weapons. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Beams and ASB shots do not collide with anything. FTL: Faster Than Light Wiki is a FANDOM Games Community. Doesn't take as much power or as long to charge as the Glaive. This allows you to keep three systems ioned forever, making it great for disabling a Breach without spending precious enemy hull points whilst boarding. 5. Some beams deal no damage to systems or hull, but instead start fires or hurt crew. Plus going into the Flagship fight I thought. If you get the better weapons (without the Advanced edition that would be mostly Burst Laser 2 and Halberd Beam, but stuff like ion bomb, hull beam, pike beam, small bomb are all very nice as well) that'll make your work easier. Business, Economics, and Finance. Auto-ship fight in nebula. Burst laser II, pike beam. Burst Laser 2 is obviously better, but you have to use what you can find. They can be bought at stores or rewarded from events. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. New posts New threadmarks Search forums. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Pegasus missle costs 45 (I sell the breach for 35) shoots 2 missles for 2 gamage each 20 second recharge low breach and fire costs 3 energy The breach missle is the one I currently hold It shoots 1 missle for. For FTL: Faster Than Light on the PC, a GameFAQs message board topic titled "Opinions on beam weapons (and actually weapons in general)" - Page 2. The problem with the Mk. Systems are equipment that provides your ship with capabilities; they need reactor power to function. Our setup was: *Dual Lasers *Hull Laser I *Leto *Hacking *Artillery…Hull Beam "Powerful drone that repeatedly attacks with a small hull beam and deals double damage if it hits systemless rooms. There is already a Buzzard-class frigate in the Kadur Remnant mod. CryptoThe flak isn't worthwhile here at all, you already have enough shield breaking power. We make choices like this everyday, they are part of us. Beam - This Weapon is located on the far right-side of the ship, utilizing 3 slots of functionality (all must be damaged to render it inoperable). The Pike Beam's description says Glaive Beam instead of Pike Beam. Reply . 3 power for 3. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Chain Ion / Ion Blast II. "Friendly" objects cannot collide; for example, you cannot. 0s. 7s, 11. These collisions can be accidental or planned (example). We make choices like this everyday, they are part of us. Dual lasers are better than Burst laser 1 in every way but unless you use mods you can only get one from ships that start with it. Catch me live every weekday from 1. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. It meshes better with other cooldown times like the BL2's 12 seconds, or Flak 1's 10 seconds. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. Particularly good for Zoltan sectors, since you'll wreck zoltan shields mighty quick. If you're going for a one-shot build then the hull beam is better because you can do more damage in phase 2. I had a Kestrel Run with a Pike Beam, a Burst Laser II, a Chain Laser, and Heavy Ion (probably should have kept the Artemis or Stun Bomb instead so a hit to weapons didn't screw me over, but. Beam Length: Enough to hit up to 7 rooms against ideal ship configurations. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. imgur. Axes or swords. The flak artillery that comes on the ship as an extra system can tear through any amount of shields and the beams tear shit up. Don't use ammo, either. Five shots and barely self stacking ion isn't where I want to be, but it was good enough to get the job done on hard with the hull laser aiming at system less rooms for the flagship. It gives either 1 shot after every 6 seconds or 2 shots after every 12 seconds. Usually. I feel like the Pike's line of fire is so long I end up wasting a lot of it. Flak plus halberd is my favorite combo in the game. Pike Beam also has a much longer sweep length than Hull Beam. We make choices like this everyday, they are part of us. See full list on ftl. Fire drone is actually not too bad with the right setup. Glaive Beam. View Mobile SiteMini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. The only exception to this is The Osprey, with its Artillery. They double damage dealt to empty. Also pike beam was better for cheeky swipes. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. This page contains categories of events which have hazards and risks for a player's ship, crew, and resources. Also, I find the secondary effects of the Heavy better. Press question mark to learn the rest of the keyboard shortcuts. FTL: Faster. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. Two of either Flak Is and BL2s, coupled with a single Halberd Beam is probably the best 6 energy combo you can get. There is already a Buzzard-class frigate in the Kadur Remnant mod. It works with both Pike and Hull beam, might work with Mini beam but I haven´t tested it. Does 1 Normal damage per room hit. Pike Beam: A solid choice if you have the required accompanying weaponry. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. I'm wondering how to make these work. FTL: Faster Than Light. Merchandise. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. The mini beam is short and only does one damage per room hit, maxing out at three total potential damage. And holy crap, a defense drone also dropped. No, the best thing to go with beams are lasers and flak. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. I uploaded a gif of it a few weeks ago in this subPike Beam is markedly worse than Mini, Halberd, or Hull beams. Now, I may be on the wrong spot here, or just being an idiot overall, but is the Fire Beam OP? If correctly used, you can light an entire ship on fire from start to finish, kill everyone inside without destroying it in most cases, and gain more scrap, loot, and a number of other possible rewards. Lasers are the bread and butter of the Faster Than Light universe, they are the most common weapons and usually the backbone of any weapons system. Scans show a remote settlement being blockaded by a pirate ship. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Each flak projectile depletes one shield layer, just like a laser. G-Van will ask a few questions and reveal some lore, but will eventually attack you. The grand strategy consisted in firing the pre-ignited Flak II, slicing with the Pike Beam and the Hull Beam and firing the Heavy Laser at the enemy weapons:. Mac or PC. Hull Beam is a good beam in general. Zoltan Shields block crystal shards but take damage from them. It was a dumb micro mistake on my part. ago. The Pike should be able to hit 5 rooms, can hit 6 on some ships, and 7 in a few exceptional cases. If in doubt, go Flak. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Rules. Shotgun or rifle. Beams are, as the name suggests, highly focused beams of energy, designed to deal massive damage to the hull and systems of a ship, or kill the crew. Hull charges faster. Mac or PC. We make choices like this everyday, they are part of us. They need the target's shields to be completely down, but will kill most races in 2 hits and have enough range to hit 2 or more enemies most of the time. SHIT TIER: All bombs except Fire, all beams except Glaive and Pike, all ion weaponry, Basic Laser, Heavy Laser I, Hull Laser I. "An unexplained technology creates this nearly impenetrable shield. #3. The biggest strength of the Zoltan B lies in its weapon setup. Beam weapon, 2 damage to hull, 3 damage to system per room. Burst Laser (I) In every 11 seconds it gives 2 shots for power of 2. Axes or swords. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. The only beam I ever saw ended up being a pike, which can do 3-5 damage per hit on most ships. FTL: Faster Than Light Wiki is a FANDOM Games Community. Move your finger in the direction you want the beam to go. 1. The Pike Beam and the Mini Beam from the vanilla game remain untouched, the only change to the Halberd Beam is the image when it hits the enemy ship,. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. Their downfall? Very low shield penetration. Strat, start with just ion targeted on shields, chill. 2 power weapon. The Minibeam, in particular, has no right to not be right under the Advanced Flak. Plus going into the Flagship fight I thought. Lanius absorbing automated scout. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. [3 shield pierce. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. Pike Beams length means it can regularly hit 4-6 rooms whereas Hull Beam and Glaive and Halberd is usually going to be hitting 3-4. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Mac or PC. much like the ani bio beam. Sludge cannot be killed by close combat and only be killed by indirect combat*, fire and suffocation. Of course if you're in a position to use the Fire beam any beam weapon like the pike beam would be useable plus the dame is instant to systems and hullHull Laser II; Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. The universe of FTL is inhabited by friendly and enemy ships. Crystal shards can be shot down by Defense Drones (Mark I and Mark II). Zoltan Shields are also called Zoltan Super Shields, Zoltan Energy Shield or just Super Shields. Shorter recharge, and the beam is still just the right size to hit three rooms of an Auto-Assault ship. There are exceptions sometimes, especially with the Hull Beam against the Flagship. Heavy Crystal II / Heavy Crystal I. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. Edit 2: THINK OF THE IMPLICATIONS FOR FIRE BEAMS. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Pair that up with however you choose to supplement it, like another Hull Beam, and you're wrecking ships. Hull BEam. Also, the beam moves faster, and spreading the damage. So me and my friend were playing FTL using the Federation Cruiser type B. 2 damage for 1 power in 9 seconds is amazing, not to mention the 30% fire chance and 30% breach chance. ago. 3 power weapon. homiej420 • 2 yr. That said. Shotgun or rifle. My previous build was dual lasers, breach 1, fire beam, anti-bio beam. Tomdroid. These ships come in a variety of layouts, and can be equipped with various systems and subsystems, weapons, drones, and augmentations. fandom. 14 / power) Interestingly Combat 1 actually has slightly higher DPS; Beam 1 can hit multiple rooms, but is slower every shot and thus lower DPS when it doesn't hit multiple rooms. I feel like the Pike's line of fire is so long I end up wasting a lot of it. T. Ion weaponry can do the trick, but if you have good ion synergy you'd probably be better off with a fire/halberd/pike beam anyway. or, use a Halberd Beam instead of. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. The efficiency varies depending on the enemy layout, meaning it’s too unreliable to compete with the top beams. The distress signal from this system is coming from a Slug vessel under attack by the Lanius! The Slugs beg for assistance as the Lanius tear into their hull plating. For example, an Engi ship will never have offensive drones. The Defense drone MKIIs sound like flak cannons when they fire. If you're looking for a weapon to fill a specific role, then these might be the ones you want. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hello everyone, today I have a problem with chooseing missles I currently have a Breach Missle. 2. They deal no hull damage,. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Beams and ASB shots do not collide with anything. 23 votes, 15 comments. Pike Beam Whatever it can do, other beams do better. 3 shots for 3 power is still good, since it has the whole breach chance thing. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. I'd say 5 is average. Drone: Hull repair Weapon: Pike beam Maybe its because I'm a normal mode casual, but I dont understand why hull repair drones aren't loved by everyone as much as they are by me. Note that shooting with Ion weaponry doesn't count against you, and similarly you can fire non-beam weapons and then Cloak to avoid reducing your Cloak duration. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. My reasoning being that with my current loadout (heavy ions supporting Beam),. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. Filler Events. Laser/Flak are good alternative weapons, as they either damage the ship or lower the shields enough to sneak a beam shot in (as soon as your shot gets the last. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Each system occupies one room. Generally hull might be a bit better - but not by much! I tried a run where I modded Zoltan B to start with hull beam instead of pike. Rebel fight. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Hull damage risk: only some event's paths or options can result in hull damage. Although Pike can hit more systems, Hull Beam can also usually hit enough systems to scatter crew. Sludge: Sludge is a 6. Obviously, the Cruiser coming in as the cheapest is due to the Artillery Beam I couldn't put a price tag on. Beams that do no "damage" are blocked completely by any shield. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. By chaining the ion damage. You'll find that you value that timing difference quite a bit more when you've got a Pike Beam laying around. Both are equally good. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. 'Pike' Beam [] Costs 55 ; Fires A 190px beam with a 15 second cooldown per shot (170px -> 190px, 16s -> 15s) Damage: 1 damage per shot;. It does not penetrate shields nor deal hull/system damage, so you need another way to disable shields to get any use out of it (either more weapons, hacking, drones or boarding). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. With 4 more hull damage (like a minibeam) you can oneshot stage 1 and stage 3 after the zoltan shield. You lose a crewmember, who becomes an enemy, and 3-4 human boarders beam aboard your ship. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. Virtually identical. Tooltip Beam weapon; 1 damage; 2x damage in systemless rooms. Having received the hull beam in my last game, being able to hit 3 empty rooms and a system room during all stages of the boss battle for 7 damage from 2 power. Oh ye gods, glaive beam. You could argue that it could be bumped up a tier on the grounds that it does a decent amount of hull damage for a weapon that never misses, and being able to hit so many rooms can really disrupt the enemy crew with repair duties, but it's still not quite as good as those 3. Long beam lets you hit most. Shotgun or rifle. This is only against 0 evasion though - Combats can miss while Beams can't. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. This is the root of why FTL is such a good game. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Charge Ion. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Pegasus Missiles / Swarm Missiles. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). It is extremely fast and comes in the colours of green and grey. It's the exact opposite of hull beam that does two awesome jobs at the same time. The flagship went down in 1 volley. What weapons, augments, crew and systems would you expect ships to have, let your imagThe Final Boss, 3rd stage. Pike Beam: beam length 170 -> 140. Chances are you'll waste a lot of missiles to make that happen and potentially. Starting drone on the Cerenkov (Zoltan C). Unknown disease on mining colony. . Beam drone II really needs a two damage beam and maybe a doubled duration of fire then it might actually be worth something. 25 lasers per power required, as opposed to 1. Like others have said, it has great synergy with beam weapons. With 2 pike beams for example you can do 8-10 damage on. L. While the mark 1 has a 10% breach chance per hit, this thing has a 30% chance. Laser Charge (S) Laser charger (S) is a really flexible weapon that impresses me a lot. Pirate attacking Crystal. One of my older videos that I made about a year ago. Alternatively, any three ion weapons, or two if at least one is high-quality (Ion Bomb, Ion Blast II or Chain Ion), can act as a shield breaker, although an ion build relies more heavily on a finisher (Halberd Beam is great, Pike Beam and Hull Beam are acceptable). Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). It has a fast charge time, requires only 2 energy and does 1 damage. CryptoBeing able to run 5 beams was awesome, and probably my best meme setup I've ever had. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Crystal Burst I. FTL: Multiverse Wiki is a FANDOM Games Community. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. You can run into an enemy ship with a Bust Laser 3, Hull laser 2 and a Pike Beam while you would have to pick only 2 of those weapons to use. Beam weapons just got even more powerful. r/ftlgame • FTL Sectors Alignment Chart — Danger vs. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Also pike beam was better for cheeky swipes. - Anti Bio Beam The anti bio meme is a weapon that is only useful in about 10% of situations, and even then it is poor. I'm just imagining how awesome hacking + 4 pike beams would be. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Flak 2 is very situational, usually best paired with a chunky beam, like halberd or even glaive. This is a pretty good list overall but I disagree with the Hull Beam and Pike. Also, if you played with some of these ships, it's also apparent that the prices don't really reflect the difficulty in playing them. Bird of Prey Destroy an enemy ship, while Cloaked, with the ship having taken no Hull damage prior to that Cloak. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. I'd say try things, see what you like. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. Small Bomb; Breach Bomb I; Breach Bomb II; Fire Bomb; Ion Bomb; Stun Bomb; Healing Burst; Repair Burst; Lock Bomb; Crystal. Now the basic beam weapon (whatever it's called). If you do, the halberd can deal up to ten damage in a single strike. The second and more significant reason is that enemy ships can target all 5 shots of a BL3 separately. Its benefits come in that it's a 3 power, 1 slot option that will reliably strip shields and let most other weapons in the game hit freely, and that it has good sync timing with weapons like halberd/pike beams and other slot-limited options like heavy laser 2. Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. For 0 damage, I would have been running the anti drone at that point. Shotgun or rifle. Beams don't miss and can hit multiple rooms, though Hull & Pike need all Shields dropped before they can do damage. Flak weapons fire waste debris in a shotgun-like blast. Zoltan A: 868. Shotgun or rifle. It deals 60 crew damage per tile hit. CryptoPike Beam 2 Mining Beam 120 Ishimura Beam Particle Beam Guisarme Beam 35 'Earspoon' Beam Fauchard Beam. This makes them particularly dangerous in the early game. For example, if I have a Glaive Beam and Heavy Laser and nothing else by the time I end up at the flagship, the only way to do damage is hack shields. Ion Beam Mark II: This upgraded ion beam is highly effective and emits a fairly strong ion pulse. Plus going into the Flagship fight I thought. View Mobile SiteSo some weapons loadouts need hacking to work. 3/4 Shield power. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. FTL: Faster Than Light. Ship 2 - The Blackbird This ship was a modification of the previous ship as to allow non-Lanius beings to pilot the ship. When targeting, a line will appear showing the direction of the beam's path, which can be angled to allow the player to chose which. In conjunction with a steath system, pre-igniter and the stealth weapons aug I was pretty much unstoppable late game, didnt even get below 85% hull at the end of the fight against the mothership. Decent recharge rate helps too (especially when you get 2 ion blast 1s and 2 auto reloaders! (so each ion blast 1 can permanently disable 1 system providing no misses)). Weapon shots can collide with each other, or with asteroids, drones, and hacking. . Hull Beams do not pierce shields. For example, if we're comparing two BL2's to other setups, Ion Bomb + Pike/Hull Beam takes down 4 shields instantly, after which the beam will do 4-5 damage while hitting up to 4 systems for only 3 power, so another simple weapon can be added (such as Heavy Laser 1) before you match what's needed for 2 x BL2. The Pike and the Minibeam are amazing weapons. In general the Halberd is better. The Pike Beam is a fairly standard weapon. S. Halberd should be doing 8-10 damage in a sweep, and IIRC can go up to 12 on some 'poorly' laid out enemy ships. Don't use ammo, either. Beam Drone on the other hand can never miss a shot and can hit 2 rooms. Burst Laser MK I is better than Hull Laser I, so it wouldn't make too much sense to put them in same tier. View Mobile SiteEvery layer of active shields takes one damage off the beam. Shotgun or rifle. Big boom to the shield room and you can turn off the bombs and let the lasers and beam do all the work. Does no hull damage nor system damage. Burst Laser I. Combat 2: 0. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. . Heavy laser 1 is a very solid weapon. This looks like a Pike Beam. Log In Sign Up. Even hitting Shields with lasers/Combat Drones/whatever. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. To be clear, it's fine to enjoy or prefer others, but in terms of general use value Glaice and especially artillery shouldn't be in the conversations. Business, Economics, and Finance. 1 damage to a few random systems just isn't enough. It has ok length (100), the second-fastest cooldown for a beam (14 seconds), and the highest breach-chance for a beam (2). Mac or PC. but I like hull beam for the boss and pike beam for most other fights Hull Beam - good damage against the boss and some other big ships in times of need this makes for a great finisher and weapon for 2 energy Pike and hull beam are solid weapons if you have some way to take the ennemy shields down (flak and ion are the best for that) and halberd is easily in the top 3 best weapons you can find in the game, alongside the burst laser 2 and the flak 1. Better for boarding though. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. The Hull Beam is a weak weapon typically. III burst laser. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam came into play. Chain Laser. Burst laser 1 takes 2 power and has a cooldown of 11 while Dual lasers only take 1 power and have a slightly faster cooldown of 10. Hull Beam / Pike Beam. Artillery Beam. Breach Bomb I. For the system, see Weapon Control. Find a ship with a defense drone and fire your missiles together to dodge the drone and break drone control, then piloting, then hammer drone control until it's destroyed. Currently rocking max cloak, Ion 2, Pike Beam, and breach 2, shields at 3 bars, teleporter, and stealth weapons mod. Beam weapon (Halberd beam is reccomended by me) + Hull breach I to II/Burst laser II to III. Rock B: 908. Defense Drone Mk I is useful. You can get 6 hits on the Boss out of a Pike beam, which can make it pretty devastating. Don't buy the heavy laser but keep it if you find it, it's a great 4th slot weapon, on par with the small bomb. Mac or PC. Pike Beam: rarity 2 -> 3. This time the question is: What gun are you bringing to the ship fight? In my case I like lasers over beams. Reward!Axes or swords. This build would allow me to jump into combat, use the burst lasers to take out the shield system followed by a X of pike beams on the major systems. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. Does 1 Normal damage per room hit. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. bam13302 • 7 yr. Sure, they are awesome and do plenty of damage in a short time but high shields will reduce your damage output and the biggest and most destructive. Rebel fight in plasma storm. A reasonable amount of crew. View Mobile SiteFTL: Faster Than Light. This.